CFP - International Workshop on Social Computing in Digital Education

Fernando Koch fernandokoch at me.com
Di Jun 9 02:44:45 CEST 2015


CALL FOR PAPERS

International Workshop on Social Computing in Digital Education
In conjunction with 2015 ASE Eighth International Conference on Social Computing
Stanford Uni, CA — 18-Au-2015

http://www.digedu-workshops.org

ORGANIZATION COMMITTEE

Dr. Tiago Thompsen Primo, Research Scientist, Samsung Research Institute 
Dr. Andrew Koster, Research Scientist, Samsung Research Institute

GENERAL CHAIRS

Dr. Fernando Koch, Director R&D, Samsung Research Institute 
Dr. Yeunbae Kim, VP R&D, Samsung Research Institute

STEERING COMMITTEE

Prof. Dr. Takao Terano, Tokyo Institute of Technology, Japan
Prof. Dr. Noburo Matsuda, Carnegie Mellon University, USA

IMPORTANT DATES

Paper submission: Jul 12th, 2015 
Notification of acceptance: Jul 24th, 2015 
Camera-ready: Jul 30, 2015
Workshop: Aug 18th, 2015

Submission site: https://easychair.org/conferences/?conf=socialedu2015


SUMMARY

The workshop aims to discuss computational models of social computing and 
computational intelligence applied to Digital Education. This is a growing field of 
research concerned to bring interactive technology to teaching and learning in 
classroom. We seek to foment the discussion around new forms of assessment, and 
models to understand the impact of social behaviour, learning context, and individual 
profile upon learning performance. A basic premise of this workshop is to think of 
multi-disciplinary and investigative approaches involving:

- Novel Data Mining and Machine Learning for Social Intelligence in Digital 
Education 
- Modelling of Social Behaviours, Emotional Intelligence, Influence processes and 
other socials aspects that may influence learning performance
- Novel Recommendation and Inference Techniques in Digital Education
- Smart environments and Interactive systems of Social Computing in Digital 
Education
- Analysis of social media and media intelligence in Digital Education
- Mobile Social Gaming in Digital Education
- User Experience for Digital Education
- Standards and Data representation to support reasoning and interoperability
- The utilization of mobile and wearable technology in social systems in Digital 
Education, and others.

We would like to attract industrial research and practical research in academia, 
whose groups are applying extended models of Computational Intelligence, 
Computational Social Sciences, Learning analytics, Recommender Systems, Data 
Mining, Intelligent Information Retrieval, Social Simulation, Human-Computing 
Interaction, Knowledge Representation and Reasoning and others applied to the field 
of Digital Education and Digital Teaching Platforms.

We also intend to establish a research community working on scientific and technological 
aspects of the proposed topics, by inviting contributions of members in the industry and 
applied research in academia.

As expected results, we seek to publish the proceedings Springer, possibly as 
Communications in Computer and Information Science (CCIS). However, there might 
be situations, where a joint publication is more reasonable and/or other publisher may 
be considered.

SUBMISSION AND PUBLICATION

Submission is done electronically at Easychair, formatted according to LNCS 
specification and submitted as a PDF file. The submission site is at:

https://easychair.org/conferences/?conf=socialedu2015

We seeks three types of submissions:

- Full paper of 8-12 pages.
- Short paper of 4 pages, such as position and early result papers. 
- Demo paper of 4 pages describing a demonstration.

Submissions will be peer-reviewed by, at least, two reviewers per paper. Selection 
criteria will include relevance, significance, impact, originality, technical soundness, 
and quality of presentation. Some preference may also be given to papers which 
address emergent trends or important common themes, or which enhance balance of 
workshop topics.

TECHNICAL PROGRAM COMMITTEE (being invited)


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